- changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed? - Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs. - fixed: Starting a new game did not clear the hub statistics array. SVN r3034 (trunk)
This commit is contained in:
parent
99b5fe29f7
commit
c6525a2271
10 changed files with 31 additions and 4 deletions
|
|
@ -347,6 +347,15 @@ void FDecalLib::ReadAllDecals ()
|
|||
int lump, lastlump = 0;
|
||||
unsigned int i;
|
||||
|
||||
for(unsigned i=0;i<Animators.Size(); i++)
|
||||
{
|
||||
delete Animators[i];
|
||||
}
|
||||
Animators.Clear();
|
||||
FDecalCombinerAnim::AnimatorList.Clear();
|
||||
|
||||
DecalLibrary.Clear();
|
||||
|
||||
while ((lump = Wads.FindLump ("DECALDEF", &lastlump)) != -1)
|
||||
{
|
||||
FScanner sc(lump);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue