- changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed? - Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs. - fixed: Starting a new game did not clear the hub statistics array. SVN r3034 (trunk)
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10 changed files with 31 additions and 4 deletions
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@ -180,8 +180,6 @@ wbstartstruct_t wminfo; // parms for world map / intermission
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short consistancy[MAXPLAYERS][BACKUPTICS];
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BYTE* savebuffer;
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#define MAXPLMOVE (forwardmove[1])
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