- changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed? - Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs. - fixed: Starting a new game did not clear the hub statistics array. SVN r3034 (trunk)
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10 changed files with 31 additions and 4 deletions
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@ -76,7 +76,7 @@ struct FHubInfo
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};
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TArray<FHubInfo> hubdata;
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static TArray<FHubInfo> hubdata;
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void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
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{
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@ -182,3 +182,8 @@ void G_ReadHubInfo (PNGHandle *png)
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G_SerializeHub(arc);
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}
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}
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void G_ClearHubInfo()
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{
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hubdata.Clear();
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}
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