- changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed? - Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs. - fixed: Starting a new game did not clear the hub statistics array. SVN r3034 (trunk)
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10 changed files with 31 additions and 4 deletions
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@ -16,6 +16,7 @@
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#include "a_specialspot.h"
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#include "thingdef/thingdef.h"
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#include "g_level.h"
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#include "g_game.h"
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#include "doomstat.h"
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static FRandom pr_restore ("RestorePos");
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@ -1033,6 +1034,10 @@ void AInventory::Destroy ()
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}
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Inventory = NULL;
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Super::Destroy ();
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// Although contrived it can theoretically happen that these variables still got a pointer to this item
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if (SendItemUse == this) SendItemUse = NULL;
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if (SendItemDrop == this) SendItemDrop = NULL;
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}
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//===========================================================================
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