- changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed? - Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs. - fixed: Starting a new game did not clear the hub statistics array. SVN r3034 (trunk)
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10 changed files with 31 additions and 4 deletions
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@ -101,6 +101,7 @@ int GetSpriteIndex(const char * spritename)
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void FActorInfo::StaticInit ()
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{
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sprites.Clear();
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if (sprites.Size() == 0)
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{
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spritedef_t temp;
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