- added support code for indexed rendering from Raze.
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2be5dc9238
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c65fd80fd2
6 changed files with 39 additions and 12 deletions
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@ -130,6 +130,7 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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vb.UploadData(&vertices[0], vertices.Size(), &indices[0], indices.Size());
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state.SetVertexBuffer(&vb);
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state.EnableFog(false);
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state.SetScreenFade(drawer->screenFade);
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for(auto &cmd : commands)
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{
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@ -168,13 +169,17 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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}
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state.SetFog(cmd.mColor1, 0);
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state.SetColor(1, 1, 1, 1, cmd.mDesaturate);
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state.SetSoftLightLevel(cmd.mLightLevel);
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state.SetLightParms(0, 0);
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state.AlphaFunc(Alpha_GEqual, 0.f);
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if (cmd.mTexture != nullptr && cmd.mTexture->isValid())
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{
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auto flags = cmd.mTexture->GetUseType() >= ETextureType::Special? UF_None : cmd.mTexture->GetUseType() == ETextureType::FontChar? UF_Font : UF_Texture;
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state.SetMaterial(cmd.mTexture, flags, 0, cmd.mFlags & F2DDrawer::DTF_Wrap ? CLAMP_NONE : CLAMP_XY_NOMIP, cmd.mTranslationId, -1);
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auto scaleflags = cmd.mFlags & F2DDrawer::DTF_Indexed ? CTF_Indexed : 0;
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state.SetMaterial(cmd.mTexture, flags, scaleflags, cmd.mFlags & F2DDrawer::DTF_Wrap ? CLAMP_NONE : CLAMP_XY_NOMIP, cmd.mTranslationId, -1);
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state.EnableTexture(true);
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// Canvas textures are stored upside down
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@ -226,6 +231,7 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
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state.EnableBrightmap(true);
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state.SetTextureMode(TM_NORMAL);
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state.EnableFog(false);
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state.SetScreenFade(1);
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state.ResetColor();
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drawer->mIsFirstPass = false;
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twoD.Unclock();
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