Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample: https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
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11 changed files with 897 additions and 1 deletions
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@ -56,6 +56,7 @@
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#include "gl/shaders/gl_tonemapshader.h"
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#include "gl/shaders/gl_colormapshader.h"
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#include "gl/shaders/gl_lensshader.h"
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#include "gl/shaders/gl_fxaashader.h"
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#include "gl/shaders/gl_presentshader.h"
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#include "gl/shaders/gl_present3dRowshader.h"
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#include "gl/stereo3d/gl_stereo3d.h"
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@ -115,6 +116,8 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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mTonemapPalette = nullptr;
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mColormapShader = nullptr;
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mLensShader = nullptr;
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mFXAAShader = nullptr;
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mFXAALumaShader = nullptr;
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}
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void gl_LoadModels();
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@ -133,6 +136,8 @@ void FGLRenderer::Initialize(int width, int height)
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mColormapShader = new FColormapShader();
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mTonemapPalette = nullptr;
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mLensShader = new FLensShader();
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mFXAAShader = new FFXAAShader;
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mFXAALumaShader = new FFXAALumaShader;
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mPresentShader = new FPresentShader();
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mPresent3dRowShader = new FPresent3DRowShader();
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m2DDrawer = new F2DDrawer;
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@ -198,6 +203,8 @@ FGLRenderer::~FGLRenderer()
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if (mTonemapPalette) delete mTonemapPalette;
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if (mColormapShader) delete mColormapShader;
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if (mLensShader) delete mLensShader;
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delete mFXAAShader;
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delete mFXAALumaShader;
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}
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//==========================================================================
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