Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample: https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
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11 changed files with 897 additions and 1 deletions
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@ -832,6 +832,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
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TonemapScene();
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ColormapScene();
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LensDistortScene();
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ApplyFXAA();
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// This should be done after postprocessing, not before.
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mBuffers->BindCurrentFB();
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