- bind the vertex inputs as specified by its vertex buffer format
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6 changed files with 79 additions and 28 deletions
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@ -85,6 +85,8 @@ void VulkanFrameBuffer::InitializeState()
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mUploadSemaphore.reset(new VulkanSemaphore(device));
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mGraphicsCommandPool.reset(new VulkanCommandPool(device, device->graphicsFamily));
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mRenderPassManager.reset(new VkRenderPassManager());
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mVertexData = new FFlatVertexBuffer(GetWidth(), GetHeight());
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mSkyData = new FSkyVertexBuffer;
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mViewpoints = new GLViewpointBuffer;
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@ -100,7 +102,7 @@ void VulkanFrameBuffer::InitializeState()
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mShaderManager.reset(new VkShaderManager(device));
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mSamplerManager.reset(new VkSamplerManager(device));
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mRenderPassManager.reset(new VkRenderPassManager());
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mRenderPassManager->Init();
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mRenderState.reset(new VkRenderState());
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}
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