- Fixed: When starting a teamplay netgame, players who did not specify a team
were not informed about which team they ended up joining. - Added Skulltag's DF2_SAME_SPAWN_SPOT flags. - Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync because it used gametic for timing. - Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag. - Renumbered the dmflags2 entries to match Skulltag's again. - Added Karate Chris's infinite ammo patch. SVN r683 (trunk)
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15 changed files with 112 additions and 49 deletions
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@ -292,7 +292,7 @@ static void UpdateTeam (int pnum, int team, bool update)
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{
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userinfo_t *info = &players[pnum].userinfo;
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if ((dmflags2 & DF2_NO_TEAMSWITCH) && (alwaysapplydmflags || deathmatch) && TEAMINFO_IsValidTeam (info->team))
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if ((dmflags2 & DF2_NO_TEAM_SWITCH) && (alwaysapplydmflags || deathmatch) && TEAMINFO_IsValidTeam (info->team))
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{
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Printf ("Team changing has been disabled!\n");
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return;
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