- Fixed: When starting a teamplay netgame, players who did not specify a team

were not informed about which team they ended up joining.
- Added Skulltag's DF2_SAME_SPAWN_SPOT flags.
- Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync
  because it used gametic for timing.
- Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag.
- Renumbered the dmflags2 entries to match Skulltag's again.
- Added Karate Chris's infinite ammo patch.


SVN r683 (trunk)
This commit is contained in:
Randy Heit 2008-01-09 02:53:38 +00:00
commit c694c55afd
15 changed files with 112 additions and 49 deletions

View file

@ -292,7 +292,7 @@ static void UpdateTeam (int pnum, int team, bool update)
{
userinfo_t *info = &players[pnum].userinfo;
if ((dmflags2 & DF2_NO_TEAMSWITCH) && (alwaysapplydmflags || deathmatch) && TEAMINFO_IsValidTeam (info->team))
if ((dmflags2 & DF2_NO_TEAM_SWITCH) && (alwaysapplydmflags || deathmatch) && TEAMINFO_IsValidTeam (info->team))
{
Printf ("Team changing has been disabled!\n");
return;