- Fixed: When starting a teamplay netgame, players who did not specify a team

were not informed about which team they ended up joining.
- Added Skulltag's DF2_SAME_SPAWN_SPOT flags.
- Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync
  because it used gametic for timing.
- Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag.
- Renumbered the dmflags2 entries to match Skulltag's again.
- Added Karate Chris's infinite ammo patch.


SVN r683 (trunk)
This commit is contained in:
Randy Heit 2008-01-09 02:53:38 +00:00
commit c694c55afd
15 changed files with 112 additions and 49 deletions

View file

@ -1221,7 +1221,7 @@ void G_PlayerReborn (int player)
p->isbot = false;
// [BC] Handle temporary invulnerability when respawned
if ((dmflags2 & DF2_YES_INVUL) && (deathmatch || alwaysapplydmflags))
if ((dmflags2 & DF2_YES_RESPAWN_INVUL) && (deathmatch || alwaysapplydmflags))
{
APowerup *invul = static_cast<APowerup*>(actor->GiveInventoryType (RUNTIME_CLASS(APowerInvulnerable)));
invul->EffectTics = 2*TICRATE;