- Fixed: When starting a teamplay netgame, players who did not specify a team
were not informed about which team they ended up joining. - Added Skulltag's DF2_SAME_SPAWN_SPOT flags. - Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync because it used gametic for timing. - Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag. - Renumbered the dmflags2 entries to match Skulltag's again. - Added Karate Chris's infinite ammo patch. SVN r683 (trunk)
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15 changed files with 112 additions and 49 deletions
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@ -1221,7 +1221,7 @@ void G_PlayerReborn (int player)
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p->isbot = false;
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// [BC] Handle temporary invulnerability when respawned
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if ((dmflags2 & DF2_YES_INVUL) && (deathmatch || alwaysapplydmflags))
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if ((dmflags2 & DF2_YES_RESPAWN_INVUL) && (deathmatch || alwaysapplydmflags))
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{
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APowerup *invul = static_cast<APowerup*>(actor->GiveInventoryType (RUNTIME_CLASS(APowerInvulnerable)));
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invul->EffectTics = 2*TICRATE;
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