- Fixed: When starting a teamplay netgame, players who did not specify a team
were not informed about which team they ended up joining. - Added Skulltag's DF2_SAME_SPAWN_SPOT flags. - Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync because it used gametic for timing. - Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag. - Renumbered the dmflags2 entries to match Skulltag's again. - Added Karate Chris's infinite ammo patch. SVN r683 (trunk)
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15 changed files with 112 additions and 49 deletions
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@ -1006,6 +1006,7 @@ static menuitem_t DMFlagsItems[] = {
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{ bitflag, "Drop weapon", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_WEAPONDROP} },
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{ bitflag, "Double ammo", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_DOUBLEAMMO} },
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{ bitflag, "Infinite ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_INFINITE_AMMO} },
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{ bitflag, "Infinite inventory", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_INFINITE_INVENTORY} },
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{ bitflag, "No monsters", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_NO_MONSTERS} },
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{ bitflag, "Monsters respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_MONSTERS_RESPAWN} },
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{ bitflag, "No respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_RESPAWN} },
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@ -1029,10 +1030,11 @@ static menuitem_t DMFlagsItems[] = {
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{ bitflag, "Force respawn", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_FORCE_RESPAWN} },
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{ bitflag, "Allow exit", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_EXIT} },
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{ bitflag, "Barrels respawn", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_BARRELS_RESPAWN} },
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{ bitflag, "Respawn protection", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_INVUL} },
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{ bitflag, "Respawn protection", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_RESPAWN_INVUL} },
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{ bitflag, "Lose frag if fragged", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_LOSEFRAG} },
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{ bitflag, "Keep frags gained", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_YES_KEEPFRAGS} },
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{ bitflag, "No team changing", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_TEAMSWITCH} },
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{ bitflag, "No team switching", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_NO_TEAM_SWITCH} },
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{ redtext, " ", {NULL}, {0}, {0}, {0}, {NULL} },
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{ whitetext,"Cooperative Settings", {NULL}, {0}, {0}, {0}, {NULL} },
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{ bitflag, "Spawn multi. weapons", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_NO_COOP_WEAPON_SPAWN} },
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@ -1043,6 +1045,7 @@ static menuitem_t DMFlagsItems[] = {
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{ bitflag, "Keep powerups", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_POWERUPS} },
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{ bitflag, "Keep ammo", {&dmflags}, {1}, {0}, {0}, {(value_t *)DF_COOP_LOSE_AMMO} },
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{ bitflag, "Lose half ammo", {&dmflags}, {0}, {0}, {0}, {(value_t *)DF_COOP_HALVE_AMMO} },
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{ bitflag, "Spawn where died", {&dmflags2}, {0}, {0}, {0}, {(value_t *)DF2_SAME_SPAWN_SPOT} },
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};
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static menu_t DMFlagsMenu =
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