- Fixed: When starting a teamplay netgame, players who did not specify a team

were not informed about which team they ended up joining.
- Added Skulltag's DF2_SAME_SPAWN_SPOT flags.
- Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync
  because it used gametic for timing.
- Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag.
- Renumbered the dmflags2 entries to match Skulltag's again.
- Added Karate Chris's infinite ammo patch.


SVN r683 (trunk)
This commit is contained in:
Randy Heit 2008-01-09 02:53:38 +00:00
commit c694c55afd
15 changed files with 112 additions and 49 deletions

View file

@ -2199,7 +2199,7 @@ void P_PlayerThink (player_t *player)
// Apply degeneration.
if (dmflags2 & DF2_YES_DEGENERATION)
{
if ((gametic % TICRATE) == 0 && player->health > deh.MaxHealth)
if ((level.time % TICRATE) == 0 && player->health > deh.MaxHealth)
{
if (player->health - 5 < deh.MaxHealth)
player->health = deh.MaxHealth;