- MBF21: ported the code pointers to ZScript.
So far it's just the functions and some initial changes to Dehacked's parser. None of this is usable yet.
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18 changed files with 677 additions and 60 deletions
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@ -59,6 +59,7 @@
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DVector2 AM_GetPosition();
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int Net_GetLatency(int *ld, int *ad);
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void PrintPickupMessage(bool localview, const FString &str);
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bool P_CheckForResurrection(AActor* self, bool usevilestates, FState* state = nullptr, FSoundID sound = 0);
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// FCheckPosition requires explicit construction and destruction when used in the VM
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@ -328,6 +329,18 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, SetDamage, SetDamage)
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return 0;
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}
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static double PitchFromVel(AActor* self)
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{
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return self->Vel.Pitch().Degrees;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, PitchFromVel, PitchFromVel)
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{
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PARAM_SELF_PROLOGUE(AActor);
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ACTION_RETURN_FLOAT(PitchFromVel(self));
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}
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// This combines all 3 variations of the internal function
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static void VelFromAngle(AActor *self, double speed, double angle)
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{
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@ -1373,7 +1386,8 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, RoughMonsterSearch, P_RoughMonsterSearch)
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PARAM_INT(distance);
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PARAM_BOOL(onlyseekable);
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PARAM_BOOL(frontonly);
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ACTION_RETURN_OBJECT(P_RoughMonsterSearch(self, distance, onlyseekable, frontonly));
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PARAM_FLOAT(fov);
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ACTION_RETURN_OBJECT(P_RoughMonsterSearch(self, distance, onlyseekable, frontonly, fov));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckSight, P_CheckSight)
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@ -1576,15 +1590,17 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_ExtChase, A_ExtChase)
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return 0;
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}
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int CheckForResurrection(AActor *self)
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int CheckForResurrection(AActor *self, FState* state, int sound)
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{
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return P_CheckForResurrection(self, false);
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return P_CheckForResurrection(self, false, state, sound);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_CheckForResurrection, CheckForResurrection)
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{
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PARAM_SELF_PROLOGUE(AActor);
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ACTION_RETURN_BOOL(P_CheckForResurrection(self, false));
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PARAM_STATE(state);
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PARAM_INT(sound);
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ACTION_RETURN_BOOL(P_CheckForResurrection(self, false, state, sound));
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}
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static void ZS_Face(AActor *self, AActor *faceto, double max_turn, double max_pitch, double ang_offset, double pitch_offset, int flags, double z_add)
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