fix bad cherry pick

This commit is contained in:
Ricardo Luís Vaz Silva 2025-04-09 14:47:17 -03:00
commit c72888dcf8
4 changed files with 4 additions and 1 deletions

View file

@ -177,6 +177,7 @@ std2:
/* Other keywords from UnrealScript */
'abstract' { RET(TK_Abstract); }
'foreach' { RET(ParseVersion >= MakeVersion(4, 10, 0)? TK_ForEach : TK_Identifier); }
'unsafe' { RET(ParseVersion >= MakeVersion(4, 14, 2)? TK_Unsafe : TK_Identifier); }
'true' { RET(TK_True); }
'false' { RET(TK_False); }
'none' { RET(TK_None); }

View file

@ -80,6 +80,7 @@ xx(TK_Color, "'color'")
xx(TK_Goto, "'goto'")
xx(TK_Abstract, "'abstract'")
xx(TK_ForEach, "'foreach'")
xx(TK_Unsafe, "'unsafe'")
xx(TK_True, "'true'")
xx(TK_False, "'false'")
xx(TK_None, "'none'")

View file

@ -251,6 +251,7 @@ static void InitTokenMap()
TOKENDEF (TK_Do, ZCC_DO);
TOKENDEF (TK_For, ZCC_FOR);
TOKENDEF (TK_ForEach, ZCC_FOREACH);
TOKENDEF (TK_Unsafe, ZCC_UNSAFE);
TOKENDEF (TK_While, ZCC_WHILE);
TOKENDEF (TK_Until, ZCC_UNTIL);
TOKENDEF (TK_If, ZCC_IF);

View file

@ -1,4 +1,4 @@
version "4.12"
version "4.14.2"
// Generic engine code
#include "zscript/engine/base.zs"