Added MF9_SHADOWBLOCK.

Actors in the line of fire with this flag trigger the MF_SHADOW aiming penalty. The shooter needs to have MF9_DOSHADOWBLOCK to check for actors with this flag.
This commit is contained in:
inkoalawetrust 2023-01-16 22:49:47 +02:00 committed by Rachael Alexanderson
commit c729b831af
5 changed files with 77 additions and 16 deletions

View file

@ -348,6 +348,8 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, ONLYSLAMSOLID, AActor, flags8),
DEFINE_FLAG(MF9, SHADOWAIM, AActor, flags9),
DEFINE_FLAG(MF9, DOSHADOWBLOCK, AActor, flags9),
DEFINE_FLAG(MF9, SHADOWBLOCK, AActor, flags9),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
@ -357,8 +359,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(RF, FORCEYBILLBOARD, AActor, renderflags),
DEFINE_FLAG(RF, FORCEXYBILLBOARD, AActor, renderflags),
DEFINE_FLAG(RF, ROLLSPRITE, AActor, renderflags), // [marrub] roll the sprite billboard
// [fgsfds] Flat sprites
DEFINE_FLAG(RF, FLATSPRITE, AActor, renderflags),
DEFINE_FLAG(RF, FLATSPRITE, AActor, renderflags), // [fgsfds] Flat sprites
DEFINE_FLAG(RF, WALLSPRITE, AActor, renderflags),
DEFINE_FLAG(RF, DONTFLIP, AActor, renderflags),
DEFINE_FLAG(RF, ROLLCENTER, AActor, renderflags),