- scriptified A_FatAttack*.

- swapped parameters of two-parameter VelToAngle method, so that internal and script version are in line.
- fixed parameter asserts to handle NULL pointers properly.
This commit is contained in:
Christoph Oelckers 2016-10-27 17:47:46 +02:00
commit c7347608a4
18 changed files with 152 additions and 154 deletions

View file

@ -4048,11 +4048,11 @@ DEFINE_ACTION_FUNCTION(AActor, AimLineAttack)
PARAM_SELF_PROLOGUE(AActor);
PARAM_ANGLE(angle);
PARAM_FLOAT(distance);
PARAM_POINTER_OPT(pLineTarget, FTranslatedLineTarget) { pLineTarget = nullptr; }
PARAM_ANGLE_OPT(vrange) { vrange = 0.; }
PARAM_INT_OPT(flags) { flags = 0; }
PARAM_OBJECT_OPT(target, AActor) { target = nullptr; }
PARAM_OBJECT_OPT(friender, AActor) { friender = nullptr; }
PARAM_POINTER_DEF(pLineTarget, FTranslatedLineTarget);
PARAM_ANGLE_DEF(vrange);
PARAM_INT_DEF(flags);
PARAM_OBJECT_DEF(target, AActor);
PARAM_OBJECT_DEF(friender, AActor);
ACTION_RETURN_FLOAT(P_AimLineAttack(self, angle, distance, pLineTarget, vrange, flags, target, friender).Degrees);
}
@ -4431,8 +4431,8 @@ DEFINE_ACTION_FUNCTION(AActor, LineAttack)
PARAM_INT(damage);
PARAM_NAME(damageType);
PARAM_CLASS(puffType, AActor);
PARAM_INT_OPT(flags) { flags = 0; }
PARAM_POINTER_OPT(victim, FTranslatedLineTarget) { victim = nullptr; }
PARAM_INT_DEF(flags);
PARAM_POINTER_DEF(victim, FTranslatedLineTarget);
int acdmg;
auto puff = P_LineAttack(self, angle, distance, pitch, damage, damageType, puffType, flags, victim, &acdmg);