- Fixed: The Cacodemon had a FastSpeed definition even though it shouldn't.
- Fixed: FastSpeed was used unconditionally when defined. SVN r372 (trunk)
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3 changed files with 6 additions and 2 deletions
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@ -3110,7 +3110,8 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
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actor->frame = st->GetFrame();
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actor->renderflags = (actor->renderflags & ~RF_FULLBRIGHT) | st->GetFullbright();
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actor->touching_sectorlist = NULL; // NULL head of sector list // phares 3/13/98
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actor->Speed = actor->GetClass()->Meta.GetMetaFixed(AMETA_FastSpeed, actor->Speed);
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if (gameskill == sk_nightmare || (dmflags & DF_FAST_MONSTERS))
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actor->Speed = actor->GetClass()->Meta.GetMetaFixed(AMETA_FastSpeed, actor->Speed);
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// set subsector and/or block links
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actor->LinkToWorld (SpawningMapThing);
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