- Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
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26 changed files with 304 additions and 328 deletions
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@ -51,20 +51,6 @@ IMPLEMENT_STATELESS_ACTOR (AParticleFountain, Any, -1, 0)
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PROP_RenderFlags (RF_INVISIBLE)
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END_DEFAULTS
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#define FOUNTAIN(color,ednum) \
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class A##color##ParticleFountain : public AParticleFountain { \
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DECLARE_STATELESS_ACTOR (A##color##ParticleFountain, AParticleFountain) }; \
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IMPLEMENT_STATELESS_ACTOR (A##color##ParticleFountain, Any, ednum, 0) \
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PROP_SpawnHealth (ednum-9026) \
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END_DEFAULTS
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FOUNTAIN (Red, 9027);
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FOUNTAIN (Green, 9028);
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FOUNTAIN (Blue, 9029);
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FOUNTAIN (Yellow, 9030);
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FOUNTAIN (Purple, 9031);
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FOUNTAIN (Black, 9032);
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FOUNTAIN (White, 9033);
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void AParticleFountain::PostBeginPlay ()
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{
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