- Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
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26 changed files with 304 additions and 328 deletions
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@ -63,6 +63,8 @@ void FActorInfo::BuildDefaults ()
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parent = Class->ParentClass;
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parent->ActorInfo->BuildDefaults ();
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Class->Meta = parent->Meta;
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Class->Symbols.SetParentTable (&parent->Symbols);
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assert (Class->Size >= parent->Size);
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memcpy (Class->Defaults, parent->Defaults, parent->Size);
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if (Class->Size > parent->Size)
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