- Converted the Heretic sound sequences and the particle fountains to DECORATE.

- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-02 15:38:50 +00:00
commit c7644ca34e
26 changed files with 304 additions and 328 deletions

View file

@ -63,6 +63,8 @@ void FActorInfo::BuildDefaults ()
parent = Class->ParentClass;
parent->ActorInfo->BuildDefaults ();
Class->Meta = parent->Meta;
Class->Symbols.SetParentTable (&parent->Symbols);
assert (Class->Size >= parent->Size);
memcpy (Class->Defaults, parent->Defaults, parent->Size);
if (Class->Size > parent->Size)