- Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
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26 changed files with 304 additions and 328 deletions
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@ -1447,9 +1447,9 @@ FUNC(LS_Thing_SetGoal)
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// Thing_SetGoal (tid, goal, delay, chasegoal)
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{
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TActorIterator<AActor> selfiterator (arg0);
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TActorIterator<APatrolPoint> goaliterator (arg1);
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NActorIterator goaliterator (NAME_PatrolPoint, arg1);
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AActor *self;
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APatrolPoint *goal = goaliterator.Next ();
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AActor *goal = goaliterator.Next ();
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bool ok = false;
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while ( (self = selfiterator.Next ()) )
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