- Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
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26 changed files with 304 additions and 328 deletions
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@ -3884,7 +3884,7 @@ void P_DoCrunch (AActor *thing)
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}
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if (!(thing->flags & MF_NOBLOOD))
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{
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AActor *gib = Spawn<ARealGibs> (thing->x, thing->y, thing->z, ALLOW_REPLACE);
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AActor *gib = Spawn ("RealGibs", thing->x, thing->y, thing->z, ALLOW_REPLACE);
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gib->RenderStyle = thing->RenderStyle;
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gib->alpha = thing->alpha;
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gib->height = 0;
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