- Converted the Heretic sound sequences and the particle fountains to DECORATE.

- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-02 15:38:50 +00:00
commit c7644ca34e
26 changed files with 304 additions and 328 deletions

View file

@ -2933,6 +2933,20 @@ static void ActorScale (AActor *defaults, Baggage &bag)
defaults->scaleX= defaults->scaleY = FLOAT2FIXED(sc_Float);
}
//==========================================================================
//
//==========================================================================
static void ActorArgs (AActor *defaults, Baggage &bag)
{
for (int i=0;i<5;i++)
{
SC_MustGetNumber();
defaults->args[i] = sc_Number;
if (i < 4 && !SC_CheckToken(',')) break;
}
defaults->flags2|=MF2_ARGSDEFINED;
}
//==========================================================================
//
//==========================================================================
@ -3508,7 +3522,8 @@ static void ActorVSpeed (AActor *defaults, Baggage &bag)
//==========================================================================
static void ActorClearFlags (AActor *defaults, Baggage &bag)
{
defaults->flags=defaults->flags2=defaults->flags3=defaults->flags4=defaults->flags5=0;
defaults->flags=defaults->flags3=defaults->flags4=defaults->flags5=0;
defaults->flags2&=MF2_ARGSDEFINED; // this flag must not be cleared
}
//==========================================================================
@ -4300,6 +4315,7 @@ static const ActorProps props[] =
{ "ammo.backpackamount", (apf)AmmoBackpackAmount, RUNTIME_CLASS(AAmmo) },
{ "ammo.backpackmaxamount", (apf)AmmoBackpackMaxAmount, RUNTIME_CLASS(AAmmo) },
{ "ammo.dropamount", (apf)AmmoDropAmount, RUNTIME_CLASS(AAmmo) },
{ "args", ActorArgs, RUNTIME_CLASS(AActor) },
{ "armor.maxsaveamount", (apf)ArmorMaxSaveAmount, RUNTIME_CLASS(ABasicArmorBonus) },
{ "armor.saveamount", (apf)ArmorSaveAmount, RUNTIME_CLASS(AActor) },
{ "armor.savepercent", (apf)ArmorSavePercent, RUNTIME_CLASS(AActor) },