- moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed.
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parent
eebe09fb59
commit
c77f6636f8
20 changed files with 89 additions and 109 deletions
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@ -57,21 +57,23 @@ class USDFParser : public UDMFParserBase
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PClassActor *CheckActorType(const char *key)
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{
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PClassActor *type = nullptr;
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if (namespace_bits == St)
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{
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return GetStrifeType(CheckInt(key));
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type = GetStrifeType(CheckInt(key));
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}
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else if (namespace_bits == Zd)
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{
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PClassActor *cls = PClass::FindActor(CheckString(key));
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if (cls == NULL)
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if (cls == nullptr)
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{
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sc.ScriptMessage("Unknown actor class '%s'", key);
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return NULL;
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return nullptr;
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}
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return cls;
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type = cls;
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}
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return NULL;
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if (type && type->IsDescendantOf(RUNTIME_CLASS(AInventory))) return type;
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return nullptr;
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}
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//===========================================================================
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@ -92,7 +94,7 @@ class USDFParser : public UDMFParserBase
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switch(key)
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{
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case NAME_Item:
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check.Item = dyn_cast<PClassInventory>(CheckActorType(key));
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check.Item = CheckActorType(key);
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break;
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case NAME_Amount:
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@ -266,7 +268,7 @@ class USDFParser : public UDMFParserBase
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switch(key)
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{
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case NAME_Item:
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check.Item = dyn_cast<PClassInventory>(CheckActorType(key));
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check.Item = CheckActorType(key);
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break;
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case NAME_Count:
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