- replaced all direct access to vertex coordinates with wrapper functions.
So that code replacement can be done piece by piece and not all at once.
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parent
8d071f85b3
commit
c7ae4688a3
26 changed files with 328 additions and 299 deletions
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@ -162,12 +162,12 @@ void P_RecursiveSound (sector_t *sec, AActor *soundtarget, bool splash, int soun
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// I wish there was a better method to do this than randomly looking through the portal at a few places...
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if (checkabove)
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{
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sector_t *upper = P_PointInSector(check->v1->fPos() + check->Delta() / 2 + sec->SkyBoxes[sector_t::ceiling]->Scale);
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sector_t *upper = P_PointInSector(check->V1() + check->Delta() / 2 + sec->SkyBoxes[sector_t::ceiling]->Scale);
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P_RecursiveSound(upper, soundtarget, splash, soundblocks, emitter, maxdist);
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}
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if (checkbelow)
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{
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sector_t *lower = P_PointInSector(check->v1->fPos() + check->Delta() / 2 + sec->SkyBoxes[sector_t::floor]->Scale);
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sector_t *lower = P_PointInSector(check->V1() + check->Delta() / 2 + sec->SkyBoxes[sector_t::floor]->Scale);
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P_RecursiveSound(lower, soundtarget, splash, soundblocks, emitter, maxdist);
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}
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FLinePortal *port = check->getPortal();
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@ -195,18 +195,18 @@ void P_RecursiveSound (sector_t *sec, AActor *soundtarget, bool splash, int soun
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other = check->sidedef[0]->sector;
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// check for closed door
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if ((sec->floorplane.ZatPoint (check->v1->fPos()) >=
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other->ceilingplane.ZatPoint (check->v1->fPos()) &&
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sec->floorplane.ZatPoint (check->v2->fPos()) >=
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other->ceilingplane.ZatPoint (check->v2->fPos()))
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|| (other->floorplane.ZatPoint (check->v1->fPos()) >=
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sec->ceilingplane.ZatPoint (check->v1->fPos()) &&
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other->floorplane.ZatPoint (check->v2->fPos()) >=
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sec->ceilingplane.ZatPoint (check->v2->fPos()))
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|| (other->floorplane.ZatPoint (check->v1->fPos()) >=
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other->ceilingplane.ZatPoint (check->v1->fPos()) &&
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other->floorplane.ZatPoint (check->v2->fPos()) >=
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other->ceilingplane.ZatPoint (check->v2->fPos())))
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if ((sec->floorplane.ZatPoint (check->V1()) >=
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other->ceilingplane.ZatPoint (check->V1()) &&
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sec->floorplane.ZatPoint (check->V2()) >=
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other->ceilingplane.ZatPoint (check->V2()))
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|| (other->floorplane.ZatPoint (check->V1()) >=
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sec->ceilingplane.ZatPoint (check->V1()) &&
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other->floorplane.ZatPoint (check->V2()) >=
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sec->ceilingplane.ZatPoint (check->V2()))
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|| (other->floorplane.ZatPoint (check->V1()) >=
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other->ceilingplane.ZatPoint (check->V1()) &&
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other->floorplane.ZatPoint (check->V2()) >=
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other->ceilingplane.ZatPoint (check->V2())))
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{
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continue;
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}
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