- replaced all direct access to vertex coordinates with wrapper functions.

So that code replacement can be done piece by piece and not all at once.
This commit is contained in:
Christoph Oelckers 2016-03-29 10:07:06 +02:00
commit c7ae4688a3
26 changed files with 328 additions and 299 deletions

View file

@ -2211,8 +2211,8 @@ void R_DrawSprite (vissprite_t *spr)
}
// Check if sprite is in front of draw seg:
if ((!spr->bWallSprite && neardepth > spr->depth) || ((spr->bWallSprite || fardepth > spr->depth) &&
DMulScale32(spr->gy - ds->curline->v1->y, ds->curline->v2->x - ds->curline->v1->x,
ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0))
DMulScale32(spr->gy - ds->curline->v1->fixY(), ds->curline->v2->fixX() - ds->curline->v1->fixX(),
ds->curline->v1->fixX() - spr->gx, ds->curline->v2->fixY() - ds->curline->v1->fixY()) <= 0))
{
// seg is behind sprite, so draw the mid texture if it has one
if (ds->CurrentPortalUniq == CurrentPortalUniq && // [ZZ] instead, portal uniq check is made here