- switched the entire status bar code to use FGameTexture.
- scale the automap parchment to clean 320x200 dimensions.
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16 changed files with 129 additions and 105 deletions
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@ -868,3 +868,9 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
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SystemTextures.AddHardwareTexture(0, false, hwtex);
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}
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bool FGameTexture::isUserContent() const
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{
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int filenum = fileSystem.GetFileContainer(wrapped.GetSourceLump());
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return (filenum > fileSystem.GetMaxIwadNum());
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}
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