- switched the entire status bar code to use FGameTexture.
- scale the automap parchment to clean 320x200 dimensions.
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16 changed files with 129 additions and 105 deletions
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@ -894,14 +894,10 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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{
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if (texids[i]->isValid() && langtable[i] != FStringTable::default_table)
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{
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FTexture *tex = TexMan.GetTexture(*texids[i]);
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if (tex != nullptr)
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FGameTexture *tex = TexMan.GetGameTexture(*texids[i]);
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if (tex != nullptr && !tex->isUserContent())
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{
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int filenum = fileSystem.GetFileContainer(tex->GetSourceLump());
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if (filenum >= 0 && filenum <= fileSystem.GetMaxIwadNum())
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{
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texids[i]->SetInvalid();
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}
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texids[i]->SetInvalid();
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}
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}
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}
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