- Fixed: The code that checked hitscans entering an actor from above and below

calculated the hit position wrong.


SVN r553 (trunk)
This commit is contained in:
Christoph Oelckers 2007-10-08 09:54:00 +00:00
commit c81fe8d061
3 changed files with 12 additions and 3 deletions

View file

@ -1709,7 +1709,11 @@ void M_VerifyNightmare (int ch)
return;
G_DeferedInitNew (EpisodeMaps[epi], 4);
gamestate = gamestate == GS_FULLCONSOLE ? GS_HIDECONSOLE : gamestate;
if (gamestate == GS_FULLCONSOLE)
{
gamestate = GS_HIDECONSOLE;
gameaction = ga_newgame;
}
M_ClearMenus ();
}