- Fixed: The code that checked hitscans entering an actor from above and below
calculated the hit position wrong. SVN r553 (trunk)
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3 changed files with 12 additions and 3 deletions
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@ -1709,7 +1709,11 @@ void M_VerifyNightmare (int ch)
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return;
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G_DeferedInitNew (EpisodeMaps[epi], 4);
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gamestate = gamestate == GS_FULLCONSOLE ? GS_HIDECONSOLE : gamestate;
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if (gamestate == GS_FULLCONSOLE)
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{
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gamestate = GS_HIDECONSOLE;
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gameaction = ga_newgame;
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}
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M_ClearMenus ();
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}
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