Added A_OverlayFlags

Allows psprites to follow the weapon and/or the player's bobbing
This commit is contained in:
Leonard2 2016-05-26 21:51:52 +02:00
commit c82620129c
6 changed files with 122 additions and 44 deletions

View file

@ -1279,7 +1279,7 @@ void R_AddSprites (sector_t *sec, int lightlevel, int fakeside)
//
// R_DrawPSprite
//
void R_DrawPSprite(DPSprite *pspr, AActor *owner, double ofsx, double ofsy, double ticfrac)
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac)
{
double tx;
int x1;
@ -1331,10 +1331,17 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, double ofsx, double ofsy, doub
sx = pspr->oldx + (pspr->x - pspr->oldx) * ticfrac;
sy = pspr->oldy + (pspr->y - pspr->oldy) * ticfrac;
if (isweapon)
{ // [RH] Don't bob the targeter/non-weapon layers.
sx += ofsx;
sy += ofsy;
if (pspr->Flags & PSPF_ADDBOB)
{
sx += bobx;
sy += boby;
}
if (pspr->Flags & PSPF_ADDWEAPON)
{
sx += wx;
sy += wy;
}
// calculate edges of the shape
@ -1547,6 +1554,7 @@ void R_DrawPlayerSprites ()
int i;
int lightnum;
DPSprite* psp;
DPSprite* weapon;
sector_t* sec = NULL;
static sector_t tempsec;
int floorlight, ceilinglight;
@ -1611,11 +1619,32 @@ void R_DrawPlayerSprites ()
if (camera->player != NULL)
{
double centerhack = CenterY;
float ofsx, ofsy;
double wx, wy;
float bobx, boby;
CenterY = viewheight / 2;
P_BobWeapon (camera->player, &ofsx, &ofsy, r_TicFracF);
P_BobWeapon (camera->player, &bobx, &boby, r_TicFracF);
// Interpolate the main weapon layer once so as to be able to add it to other layers.
if ((weapon = camera->player->FindPSprite(ps_weapon)) != nullptr)
{
if (weapon->firstTic)
{
wx = weapon->x;
wy = weapon->y;
}
else
{
wx = weapon->oldx + (weapon->x - weapon->oldx) * r_TicFracF;
wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF;
}
}
else
{
wx = 0;
wy = 0;
}
// add all active psprites
psp = camera->player->psprites;
@ -1624,7 +1653,7 @@ void R_DrawPlayerSprites ()
// [RH] Don't draw the targeter's crosshair if the player already has a crosshair set.
if (psp->GetID() != ps_targetcenter || CrosshairImage == nullptr)
{
R_DrawPSprite(psp, camera, ofsx, ofsy, r_TicFracF);
R_DrawPSprite(psp, camera, bobx, boby, wx, wy, r_TicFracF);
}
psp = psp->GetNext();