- g_hexen almost done except for 3 things that require more extensive changes.
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31 changed files with 311 additions and 355 deletions
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@ -9,7 +9,7 @@
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#include "thingdef/thingdef.h"
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*/
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#define FIREDEMON_ATTACK_RANGE 64*8*FRACUNIT
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#define FIREDEMON_ATTACK_RANGE (64*8.)
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static FRandom pr_firedemonrock ("FireDemonRock");
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static FRandom pr_smbounce ("SMBounce");
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@ -54,9 +54,9 @@ void A_FiredSpawnRock (AActor *actor)
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break;
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}
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fixed_t xo = ((pr_firedemonrock() - 128) << 12);
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fixed_t yo = ((pr_firedemonrock() - 128) << 12);
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fixed_t zo = (pr_firedemonrock() << 11);
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double xo = (pr_firedemonrock() - 128) / 16.;
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double yo = (pr_firedemonrock() - 128) / 16.;
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double zo = pr_firedemonrock() / 32.;
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mo = Spawn (rtype, actor->Vec3Offset(xo, yo, zo), ALLOW_REPLACE);
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if (mo)
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{
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@ -138,13 +138,13 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase)
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int weaveindex = self->special1;
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AActor *target = self->target;
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DAngle ang;
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fixed_t dist;
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double dist;
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if (self->reactiontime) self->reactiontime--;
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if (self->threshold) self->threshold--;
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// Float up and down
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self->_f_AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 8);
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self->AddZ(BobSin(weaveindex));
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self->special1 = (weaveindex + 2) & 63;
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// Ensure it stays above certain height
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@ -168,7 +168,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase)
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{
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self->special2 = 0;
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self->Vel.X = self->Vel.Y = 0;
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dist = self->AproxDistance (target);
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dist = self->Distance2D(target);
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if (dist < FIREDEMON_ATTACK_RANGE)
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{
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if (pr_firedemonchase() < 30)
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