- g_hexen almost done except for 3 things that require more extensive changes.
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f1602882c8
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31 changed files with 311 additions and 355 deletions
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@ -67,10 +67,7 @@ IMPLEMENT_CLASS (AArtiPoisonBag2)
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bool AArtiPoisonBag2::Use (bool pickup)
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{
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angle_t angle = Owner->_f_angle() >> ANGLETOFINESHIFT;
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AActor *mo;
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mo = Spawn("FireBomb", Owner->Vec3Offset(
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AActor *mo = Spawn("FireBomb", Owner->Vec3Offset(
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16 * Owner->Angles.Yaw.Cos(),
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24 * Owner->Angles.Yaw.Sin(),
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-Owner->Floorclip + 8), ALLOW_REPLACE);
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@ -97,7 +94,7 @@ bool AArtiPoisonBag3::Use (bool pickup)
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{
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AActor *mo;
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mo = Spawn("ThrowingBomb", Owner->PosPlusZ(-Owner->_f_floorclip()+35*FRACUNIT + (Owner->player? Owner->player->crouchoffset : 0)), ALLOW_REPLACE);
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mo = Spawn("ThrowingBomb", Owner->PosPlusZ(-Owner->Floorclip+35. + FIXED2FLOAT(Owner->player? Owner->player->crouchoffset : 0)), ALLOW_REPLACE);
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if (mo)
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{
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mo->Angles.Yaw = Owner->Angles.Yaw + (((pr_poisonbag() & 7) - 4) * (360./256.));
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@ -324,7 +321,7 @@ int APoisonCloud::DoSpecialDamage (AActor *victim, int damage, FName damagetype)
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}
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else
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{
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dopoison = victim->player->poisoncount < (int)(4.f * level.teamdamage);
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dopoison = victim->player->poisoncount < (int)(4. * level.teamdamage);
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}
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if (dopoison)
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@ -332,7 +329,7 @@ int APoisonCloud::DoSpecialDamage (AActor *victim, int damage, FName damagetype)
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int damage = 15 + (pr_poisoncloudd()&15);
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if (mate)
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{
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damage = (int)((double)damage * level.teamdamage);
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damage = (int)(damage * level.teamdamage);
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}
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// Handle passive damage modifiers (e.g. PowerProtection)
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if (victim->Inventory != NULL)
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@ -376,7 +373,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PoisonBagInit)
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AActor *mo;
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mo = Spawn<APoisonCloud> (self->PosPlusZ(28*FRACUNIT), ALLOW_REPLACE);
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mo = Spawn<APoisonCloud> (self->PosPlusZ(28.), ALLOW_REPLACE);
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if (mo)
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{
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mo->target = self->target;
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@ -419,7 +416,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PoisonBagDamage)
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P_RadiusAttack (self, self->target, 4, 40, self->DamageType, RADF_HURTSOURCE);
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bobIndex = self->special2;
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self->_f_AddZ(finesine[bobIndex << BOBTOFINESHIFT] >> 1);
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self->AddZ(BobSin(bobIndex) / 16);
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self->special2 = (bobIndex + 1) & 63;
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return 0;
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}
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