- g_hexen almost done except for 3 things that require more extensive changes.
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31 changed files with 311 additions and 355 deletions
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@ -15,7 +15,7 @@ static FRandom pr_fogspawn ("FogSpawn");
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// args[3] Lifetime countdown
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// args[4] Boolean: fog moving?
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// special1 Internal: Counter for spawn frequency
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// special2 Internal: Index into floatbob table
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// WeaveIndexZ Internal: Index into floatbob table
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//
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//==========================================================================
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@ -57,7 +57,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FogSpawn)
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mo->args[0] = (pr_fogspawn() % (self->args[0]))+1; // Random speed
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mo->args[3] = self->args[3]; // Set lifetime
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mo->args[4] = 1; // Set to moving
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mo->special2 = pr_fogspawn()&63;
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mo->WeaveIndexZ = pr_fogspawn()&63;
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}
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return 0;
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}
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@ -72,7 +72,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FogMove)
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{
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PARAM_ACTION_PROLOGUE;
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int speed = self->args[0]<<FRACBITS;
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double speed = self->args[0];
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int weaveindex;
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if (!self->args[4])
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@ -88,9 +88,9 @@ DEFINE_ACTION_FUNCTION(AActor, A_FogMove)
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if ((self->args[3] % 4) == 0)
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{
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weaveindex = self->special2;
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self->_f_AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 4);
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self->special2 = (weaveindex + 1) & 63;
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weaveindex = self->WeaveIndexZ;
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self->AddZ(BobSin(weaveindex) / 2);
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self->WeaveIndexZ = (weaveindex + 1) & 63;
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}
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self->VelFromAngle(speed);
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