- g_hexen almost done except for 3 things that require more extensive changes.
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31 changed files with 311 additions and 355 deletions
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@ -1681,11 +1681,8 @@ bool AActor::CanSeek(AActor *target) const
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//
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//----------------------------------------------------------------------------
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bool P_SeekerMissile (AActor *actor, angle_t _thresh, angle_t _turnMax, bool precise, bool usecurspeed)
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bool P_SeekerMissile (AActor *actor, double thresh, double turnMax, bool precise, bool usecurspeed)
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{
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DAngle thresh = ANGLE2DBL(_thresh);
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DAngle turnMax = ANGLE2DBL(_turnMax);
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int dir;
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DAngle delta;
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AActor *target;
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@ -3086,7 +3083,7 @@ bool AActor::AdjustReflectionAngle (AActor *thing, DAngle &angle)
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if (thing->flags4&MF4_SHIELDREFLECT)
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{
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// Shield reflection (from the Centaur)
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if (diffangle(angle, thing->Angles.Yaw) > 45)
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if (absangle(angle, thing->Angles.Yaw) > 45)
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return true; // Let missile explode
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if (thing->IsKindOf (RUNTIME_CLASS(AHolySpirit))) // shouldn't this be handled by another flag???
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