- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)

- Fixed: PALVERS crashed with unknown textures since a value was never given for %s.
- Fixed: FON2 loader didn't set ActiveColors correctly.

SVN r3973 (trunk)
This commit is contained in:
Braden Obrzut 2012-11-30 23:36:02 +00:00
commit c845675b9b
3 changed files with 14 additions and 10 deletions

View file

@ -69,8 +69,8 @@ void R_InitSkyMap ()
int skyheight;
FTexture *skytex1, *skytex2;
skytex1 = TexMan[sky1texture];
skytex2 = TexMan[sky2texture];
skytex1 = TexMan(sky1texture, true);
skytex2 = TexMan(sky2texture, true);
if (skytex1 == NULL)
return;
@ -107,9 +107,8 @@ void R_InitSkyMap ()
}
else if (skyheight > 200)
{
skytexturemid = (200 - skyheight) << FRACBITS;
skytexturemid = FixedMul((200 - skyheight) << FRACBITS, skytex1->yScale);
}
skytexturemid = FixedMul(skytexturemid, skytex1->yScale);
if (viewwidth != 0 && viewheight != 0)
{