- Finally implemented code to keep some or all of your inventory intact when
respawning in coop. Now the new inventory code should finally be complete. :-) - Fixed: PROP_Inventory_PickupMessage was improperly defined for non-VC++ compilation. SVN r197 (trunk)
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16 changed files with 231 additions and 77 deletions
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@ -273,6 +273,19 @@ AInventory *APowerup::CreateTossable ()
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return NULL;
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}
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//===========================================================================
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//
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// APowerup :: OwnerDied
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//
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// Powerups don't last beyond death.
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//
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//===========================================================================
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void APowerup::OwnerDied ()
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{
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Destroy ();
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}
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// Invulnerability Powerup ---------------------------------------------------
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IMPLEMENT_STATELESS_ACTOR (APowerInvulnerable, Any, -1, 0)
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