- Finally implemented code to keep some or all of your inventory intact when
respawning in coop. Now the new inventory code should finally be complete. :-) - Fixed: PROP_Inventory_PickupMessage was improperly defined for non-VC++ compilation. SVN r197 (trunk)
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16 changed files with 231 additions and 77 deletions
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@ -294,7 +294,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->height = player->mo->GetDefault()->height;
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player->mo->SetState (player->mo->SpawnState);
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player->mo->Translation = TRANSLATION(TRANSLATION_Players, BYTE(player-players));
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player->mo->GiveDefaultInventory();
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// player->mo->GiveDefaultInventory();
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->UpState);
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}
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}
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