- scriptified MorphProjectile and CustomSprite.
This should for now conclude actor class scriptification. The remaining ten classes with the exception of MorphedMonster are all too essential or too closely tied to engine feature so they should remain native.
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12 changed files with 83 additions and 160 deletions
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@ -324,6 +324,8 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF, MASKROTATION, AActor, renderflags),
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DEFINE_FLAG(RF, ABSMASKANGLE, AActor, renderflags),
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DEFINE_FLAG(RF, ABSMASKPITCH, AActor, renderflags),
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DEFINE_FLAG(RF, XFLIP, AActor, renderflags),
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DEFINE_FLAG(RF, YFLIP, AActor, renderflags),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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