- backend sync with Raze
Mostly code reformatting plus license and copyright adjustments
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18 changed files with 126 additions and 98 deletions
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@ -873,7 +873,6 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
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for (int i = BuiltTextures.Size()-1; i>= 0; i--)
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{
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auto &buildinfo = BuiltTextures[i];
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bool hasEmpty = false;
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for (unsigned j = 0; j < buildinfo.Inits.Size(); j++)
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