- Backend update from Raze, mostly maintenance changes without new functionality.
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22 changed files with 90 additions and 43 deletions
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@ -613,9 +613,9 @@ FVector3 FOBJModel::CalculateNormalSmooth(unsigned int vidx, unsigned int smooth
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* @param name The name of the frame
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* @return The index of the frame
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*/
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int FOBJModel::FindFrame(const char* name)
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int FOBJModel::FindFrame(const char* name, bool nodefault)
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{
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return 0; // OBJs are not animated.
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return nodefault? FErr_Singleframe : 0; // OBJs are not animated.
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}
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/**
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