- Removed generational garbage collection from the string pool because it didn't
actually work. - Turned the list of TabCommands into a TArray because I saw lots of console commands in the memory leak report at exit. Then I realized those were actually key bindings, so I changed the Bindings and DoubleBindings arrays into FString arrays. - Fixed: FStringCVar was missing a destructor. - Added TArray::Insert(). - Fixed: TArray::Delete() used memmove(). - Renamed Malloc(), Realloc(), and Calloc() to M_Malloc(), M_Realloc(), and M_Calloc() so that the debug versions can be defined as macros. - Enabled the CRT's memory leak detection in WinMain(). - Moved contents of PO_DeInit() into P_FreeLevelData(). - Removed "PolyBlockMap = NULL;" from P_SetupLevel(), because the P_FreeLevelData() call it makes next does the exact same thing, but also freeing it if needed. - Fixed: Unneeded memcpy in UnpackUserCmd() when ucmd and basis are the same SVN r75 (trunk)
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38 changed files with 264 additions and 242 deletions
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@ -662,7 +662,7 @@ CCMD (atexit)
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}
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for (int i = 1; i < argv.argc(); ++i)
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{
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GameAtExit *record = (GameAtExit *)Malloc (
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GameAtExit *record = (GameAtExit *)M_Malloc (
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sizeof(GameAtExit)+strlen(argv[i]));
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strcpy (record->Command, argv[i]);
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record->Next = ExitCmdList;
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@ -1105,7 +1105,7 @@ void D_AddFile (const char *file)
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}
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file = f;
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}
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wadlist_t *wad = (wadlist_t *)Malloc (sizeof(*wad) + strlen(file));
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wadlist_t *wad = (wadlist_t *)M_Malloc (sizeof(*wad) + strlen(file));
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*wadtail = wad;
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wad->next = NULL;
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