- Fixed: D3DFB::Reset() also needs to restore the texture border color,

otherwise it gets reset to black and unused. 
- Fixed: I_SetWndProc() needs to be called before any of the DirectX
  interfaces are initialized, because DirectX subclasses the window itself,
  and I_SetWndProc() undoes that subclassing.


SVN r419 (trunk)
This commit is contained in:
Randy Heit 2006-12-20 02:20:59 +00:00
commit c8d07f3883
4 changed files with 17 additions and 4 deletions

View file

@ -230,8 +230,6 @@ bool DDrawFB::CreateResources ()
BufferCount = 1;
I_SetWndProc();
if (!Windowed)
{
// Remove the window border in fullscreen mode