- Fixed: D3DFB::Reset() also needs to restore the texture border color,
otherwise it gets reset to black and unused. - Fixed: I_SetWndProc() needs to be called before any of the DirectX interfaces are initialized, because DirectX subclasses the window itself, and I_SetWndProc() undoes that subclassing. SVN r419 (trunk)
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4 changed files with 17 additions and 4 deletions
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@ -230,8 +230,6 @@ bool DDrawFB::CreateResources ()
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BufferCount = 1;
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I_SetWndProc();
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if (!Windowed)
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{
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// Remove the window border in fullscreen mode
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