- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.

This commit is contained in:
Christoph Oelckers 2017-02-15 12:16:24 +01:00
commit c8db1f151e
3 changed files with 7 additions and 9 deletions

View file

@ -1232,8 +1232,6 @@ const char *APlayerPawn::GetSoundClass() const
return skins[player->userinfo.GetSkin()].name;
}
// [GRB]
auto pclass = GetClass();
return SoundClass != NAME_None? SoundClass.GetChars() : "player";
}