- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
This commit is contained in:
parent
d8ebbcfc08
commit
c8db1f151e
3 changed files with 7 additions and 9 deletions
|
|
@ -1232,8 +1232,6 @@ const char *APlayerPawn::GetSoundClass() const
|
|||
return skins[player->userinfo.GetSkin()].name;
|
||||
}
|
||||
|
||||
// [GRB]
|
||||
auto pclass = GetClass();
|
||||
return SoundClass != NAME_None? SoundClass.GetChars() : "player";
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue