Some minor adjustments
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81cdc402c9
commit
c8f6182f36
2 changed files with 5 additions and 4 deletions
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@ -65,8 +65,8 @@ void VkDescriptorSetManager::Init()
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.AddBuffer(rsbufferset.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->MatrixBuffer->UBO(), 0, sizeof(MatricesUBO))
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.AddBuffer(rsbufferset.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->StreamBuffer->UBO(), 0, sizeof(StreamUBO))
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.AddBuffer(rsbufferset.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Lightbuffer.UBO.get(), 0, sizeof(LightBufferUBO))
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.AddBuffer(rsbufferset.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, rsbuffers->Bonebuffer.SSO.get())
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.AddBuffer(rsbufferset.get(), 5, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Fogballbuffer.UBO.get(), 0, sizeof(Fogball))
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.AddBuffer(rsbufferset.get(), 4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Fogballbuffer.UBO.get(), 0, sizeof(Fogball))
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.AddBuffer(rsbufferset.get(), 5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, rsbuffers->Bonebuffer.SSO.get())
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.Execute(fb->GetDevice());
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RSBufferSet = std::move(rsbufferset);
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@ -258,8 +258,8 @@ void VkDescriptorSetManager::CreateRSBufferSetLayout()
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.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
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.AddBinding(5, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
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.AddBinding(5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
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.DebugName("VkDescriptorSetManager.RSBufferSetLayout")
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.Create(fb->GetDevice());
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}
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@ -737,6 +737,7 @@ void VkRenderState::BeginFrame()
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mRSBuffers->Viewpoint.UploadIndex = 0;
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mRSBuffers->Lightbuffer.UploadIndex = 0;
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mRSBuffers->Bonebuffer.UploadIndex = 0;
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mRSBuffers->Fogballbuffer.UploadIndex = 0;
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}
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void VkRenderState::EndRenderPass()
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