- moved the skybox texture files to the main textures directory.
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7 changed files with 27 additions and 22 deletions
203
src/textures/skyboxtexture.cpp
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203
src/textures/skyboxtexture.cpp
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2004-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "doomtype.h"
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#include "sc_man.h"
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#include "w_wad.h"
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#include "textures.h"
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#include "skyboxtexture.h"
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::FSkyBox()
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{
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
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UseType=TEX_Override;
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gl_info.bSkybox = true;
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fliptop = false;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::~FSkyBox()
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{
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// The faces are only referenced but not owned so don't delete them.
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}
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//-----------------------------------------------------------------------------
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//
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// If something attempts to use this as a texture just pass the information of the first face.
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//
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//-----------------------------------------------------------------------------
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const uint8_t *FSkyBox::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (faces[0]) return faces[0]->GetColumn(column, spans_out);
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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const uint8_t *FSkyBox::GetPixels ()
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{
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if (faces[0]) return faces[0]->GetPixels();
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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int FSkyBox::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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if (faces[0]) return faces[0]->CopyTrueColorPixels(bmp, x, y, rotate, inf);
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return 0;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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bool FSkyBox::UseBasePalette()
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{
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return false; // not really but here it's not important.
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void FSkyBox::Unload ()
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{
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//for(int i=0;i<6;i++) if (faces[i]) faces[i]->Unload();
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void ParseGldefSkybox(FScanner &sc)
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{
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int facecount=0;
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sc.MustGetString();
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FSkyBox * sb = new FSkyBox;
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sb->Name = sc.String;
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sb->Name.ToUpper();
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if (sc.CheckString("fliptop"))
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{
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sb->fliptop = true;
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}
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (facecount<6)
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{
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sb->faces[facecount] = TexMan[TexMan.GetTexture(sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_Overridable)];
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}
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facecount++;
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}
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if (facecount != 3 && facecount != 6)
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{
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sc.ScriptError("%s: Skybox definition requires either 3 or 6 faces", sb->Name.GetChars());
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}
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sb->SetSize();
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TexMan.AddTexture(sb);
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}
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//-----------------------------------------------------------------------------
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//
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// gl_ParseVavoomSkybox
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//
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//-----------------------------------------------------------------------------
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void ParseVavoomSkybox()
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{
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int lump = Wads.CheckNumForName("SKYBOXES");
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if (lump < 0) return;
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FScanner sc(lump);
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while (sc.GetString())
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{
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int facecount=0;
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int maplump = -1;
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bool error = false;
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FSkyBox * sb = new FSkyBox;
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sb->Name = sc.String;
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sb->Name.ToUpper();
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sb->fliptop = true;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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if (facecount<6)
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{
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sc.MustGetStringName("{");
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sc.MustGetStringName("map");
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sc.MustGetString();
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maplump = Wads.CheckNumForFullName(sc.String, true);
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FTexture *tex = TexMan.FindTexture(sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_TryAny);
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if (tex == NULL)
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{
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sc.ScriptMessage("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->Name.GetChars());
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error = true;
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}
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sb->faces[facecount] = tex;
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sc.MustGetStringName("}");
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}
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facecount++;
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}
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if (facecount != 6)
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{
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sc.ScriptError("%s: Skybox definition requires 6 faces", sb->Name.GetChars());
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}
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sb->SetSize();
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if (!error) TexMan.AddTexture(sb);
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}
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}
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