added a third batch of GetChars call to FStrings.

This commit is contained in:
Christoph Oelckers 2023-10-07 23:03:40 +02:00
commit c94c63110e
31 changed files with 216 additions and 217 deletions

View file

@ -39,7 +39,7 @@ CCMD (shaderenable)
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
{
PostProcessShader &shader = PostProcessShaders[i];
if (strcmp(shader.Name, shaderName) == 0)
if (shader.Name.Compare(shaderName) == 0)
{
if (value != -1)
shader.Enabled = value;
@ -70,7 +70,7 @@ CCMD (shaderuniform)
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
{
PostProcessShader &shader = PostProcessShaders[i];
if (strcmp(shader.Name, shaderName) == 0)
if (shader.Name.Compare(shaderName) == 0)
{
if (argv.argc() > 3)
{
@ -116,7 +116,7 @@ CCMD(listuniforms)
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
{
PostProcessShader &shader = PostProcessShaders[i];
if (strcmp(shader.Name, shaderName) == 0)
if (shader.Name.Compare(shaderName) == 0)
{
Printf("Shader '%s' uniforms:\n", shaderName);