added a third batch of GetChars call to FStrings.

This commit is contained in:
Christoph Oelckers 2023-10-07 23:03:40 +02:00
commit c94c63110e
31 changed files with 216 additions and 217 deletions

View file

@ -182,7 +182,7 @@ void FGameTexture::AddAutoMaterials()
if (this->*(layer.pointer) == nullptr) // only if no explicit assignment had been done.
{
FStringf lookup("%s%s%s", layer.path, fullname ? "" : "auto/", searchname.GetChars());
auto lump = fileSystem.CheckNumForFullName(lookup, false, FileSys::ns_global, true);
auto lump = fileSystem.CheckNumForFullName(lookup.GetChars(), false, FileSys::ns_global, true);
if (lump != -1)
{
auto bmtex = TexMan.FindGameTexture(fileSystem.GetFileFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
@ -199,7 +199,7 @@ void FGameTexture::AddAutoMaterials()
if (!this->Layers || this->Layers.get()->*(layer.pointer) == nullptr) // only if no explicit assignment had been done.
{
FStringf lookup("%s%s%s", layer.path, fullname ? "" : "auto/", searchname.GetChars());
auto lump = fileSystem.CheckNumForFullName(lookup, false, FileSys::ns_global, true);
auto lump = fileSystem.CheckNumForFullName(lookup.GetChars(), false, FileSys::ns_global, true);
if (lump != -1)
{
auto bmtex = TexMan.FindGameTexture(fileSystem.GetFileFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);