added a third batch of GetChars call to FStrings.

This commit is contained in:
Christoph Oelckers 2023-10-07 23:03:40 +02:00
commit c94c63110e
31 changed files with 216 additions and 217 deletions

View file

@ -770,8 +770,8 @@ void G_BuildTiccmd (ticcmd_t *cmd)
{
sendsave = false;
Net_WriteByte (DEM_SAVEGAME);
Net_WriteString (savegamefile);
Net_WriteString (savedescription);
Net_WriteString (savegamefile.GetChars());
Net_WriteString (savedescription.GetChars());
savegamefile = "";
}
if (SendItemUse == (const AActor *)1)
@ -1142,8 +1142,8 @@ void G_Ticker ()
{
case ga_recordgame:
G_CheckDemoStatus();
G_RecordDemo(newdemoname);
G_BeginRecording(newdemomap);
G_RecordDemo(newdemoname.GetChars());
G_BeginRecording(newdemomap.GetChars());
[[fallthrough]];
case ga_newgame2: // Silence GCC (see above)
case ga_newgame:
@ -1155,7 +1155,7 @@ void G_Ticker ()
G_DoLoadGame ();
break;
case ga_savegame:
G_DoSaveGame (true, false, savegamefile, savedescription);
G_DoSaveGame (true, false, savegamefile, savedescription.GetChars());
gameaction = ga_nothing;
savegamefile = "";
savedescription = "";
@ -1177,7 +1177,7 @@ void G_Ticker ()
G_DoWorldDone ();
break;
case ga_screenshot:
M_ScreenShot (shotfile);
M_ScreenShot (shotfile.GetChars());
shotfile = "";
gameaction = ga_nothing;
break;
@ -1732,7 +1732,7 @@ void FLevelLocals::DoReborn (int playernum, bool freshbot)
{ // Reload the level from scratch
bool indemo = demoplayback;
BackupSaveName = "";
G_InitNew (MapName, false);
G_InitNew (MapName.GetChars(), false);
demoplayback = indemo;
}
}
@ -1893,9 +1893,9 @@ bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn)
FString text;
arc("Game WAD", text);
CheckSingleWad (text, printRequires, printwarn);
CheckSingleWad (text.GetChars(), printRequires, printwarn);
arc("Map WAD", text);
CheckSingleWad (text, printRequires, printwarn);
CheckSingleWad (text.GetChars(), printRequires, printwarn);
if (printRequires)
{
@ -2035,7 +2035,7 @@ void G_DoLoadGame ()
message.Substitute("%e", FStringf("%d", SAVEVER));
}
message.Substitute("%d", FStringf("%d", SaveVersion));
LoadGameError(message);
LoadGameError(message.GetChars());
return;
}
@ -2107,7 +2107,7 @@ void G_DoLoadGame ()
// load a base level
bool demoplaybacksave = demoplayback;
G_InitNew(map, false);
G_InitNew(map.GetChars(), false);
demoplayback = demoplaybacksave;
savegamerestore = false;
@ -2129,7 +2129,7 @@ void G_DoLoadGame ()
{
FString modelFilePath = smf.Left(smf.LastIndexOf("/")+1);
FString modelFileName = smf.Right(smf.Len() - smf.Left(smf.LastIndexOf("/") + 1).Len());
FindModel(modelFilePath, modelFileName);
FindModel(modelFilePath.GetChars(), modelFileName.GetChars());
}
// At this point, the GC threshold is likely a lot higher than the
@ -2173,8 +2173,8 @@ void G_SaveGame (const char *filename, const char *description)
CCMD(opensaves)
{
FString name = G_GetSavegamesFolder();
CreatePath(name);
I_OpenShellFolder(name);
CreatePath(name.GetChars());
I_OpenShellFolder(name.GetChars());
}
CVAR (Int, autosavenum, 0, CVAR_NOSET|CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
@ -2212,7 +2212,7 @@ void G_DoAutoSave ()
num.Int = nextautosave;
autosavenum->ForceSet (num, CVAR_Int);
file = G_BuildSaveName(FStringf("auto%02d", nextautosave));
file = G_BuildSaveName(FStringf("auto%02d", nextautosave).GetChars());
// The hint flag is only relevant on the primary level.
if (!(primaryLevel->flags2 & LEVEL2_NOAUTOSAVEHINT))
@ -2227,7 +2227,7 @@ void G_DoAutoSave ()
readableTime = myasctime ();
description.Format("Autosave %s", readableTime);
G_DoSaveGame (false, false, file, description);
G_DoSaveGame (false, false, file, description.GetChars());
}
void G_DoQuickSave ()
@ -2251,11 +2251,11 @@ void G_DoQuickSave ()
num.Int = lastquicksave;
quicksavenum->ForceSet (num, CVAR_Int);
file = G_BuildSaveName(FStringf("quick%02d", lastquicksave));
file = G_BuildSaveName(FStringf("quick%02d", lastquicksave).GetChars());
readableTime = myasctime ();
description.Format("Quicksave %s", readableTime);
G_DoSaveGame (true, true, file, description);
G_DoSaveGame (true, true, file, description.GetChars());
}
@ -2281,7 +2281,7 @@ static void PutSaveComment (FSerializer &arc)
FString comment = myasctime();
arc.AddString("Creation Time", comment);
arc.AddString("Creation Time", comment.GetChars());
// Get level name
comment.Format("%s - %s\n", primaryLevel->MapName.GetChars(), primaryLevel->LevelName.GetChars());
@ -2292,7 +2292,7 @@ static void PutSaveComment (FSerializer &arc)
comment.AppendFormat("%s: %02d:%02d:%02d", time, levelTime/3600, (levelTime%3600)/60, levelTime%60);
// Write out the comment
arc.AddString("Comment", comment);
arc.AddString("Comment", comment.GetChars());
}
static void PutSavePic (FileWriter *file, int width, int height)
@ -2370,7 +2370,7 @@ void G_DoSaveGame (bool okForQuicksave, bool forceQuicksave, FString filename, c
// put some basic info into the PNG so that this isn't lost when the image gets extracted.
M_AppendPNGText(&savepic, "Software", buf);
M_AppendPNGText(&savepic, "Title", description);
M_AppendPNGText(&savepic, "Current Map", primaryLevel->MapName);
M_AppendPNGText(&savepic, "Current Map", primaryLevel->MapName.GetChars());
M_FinishPNG(&savepic);
int ver = SAVEVER;
@ -2378,7 +2378,7 @@ void G_DoSaveGame (bool okForQuicksave, bool forceQuicksave, FString filename, c
.AddString("Engine", GAMESIG)
("Save Version", ver)
.AddString("Title", description)
.AddString("Current Map", primaryLevel->MapName);
.AddString("Current Map", primaryLevel->MapName.GetChars());
PutSaveWads (savegameinfo);
@ -2423,10 +2423,10 @@ void G_DoSaveGame (bool okForQuicksave, bool forceQuicksave, FString filename, c
bool succeeded = false;
if (WriteZip(filename, savegame_content.Data(), savegame_content.Size()))
if (WriteZip(filename.GetChars(), savegame_content.Data(), savegame_content.Size()))
{
// Check whether the file is ok by trying to open it.
FResourceFile *test = FResourceFile::OpenResourceFile(filename, true);
FResourceFile *test = FResourceFile::OpenResourceFile(filename.GetChars(), true);
if (test != nullptr)
{
delete test;
@ -2595,7 +2595,7 @@ void G_BeginRecording (const char *startmap)
if (startmap == NULL)
{
startmap = primaryLevel->MapName;
startmap = primaryLevel->MapName.GetChars();
}
demo_p = demobuffer;
@ -2861,7 +2861,7 @@ void G_DoPlayDemo (void)
gameaction = ga_nothing;
// [RH] Allow for demos not loaded as lumps
demolump = fileSystem.CheckNumForFullName (defdemoname, true);
demolump = fileSystem.CheckNumForFullName (defdemoname.GetChars(), true);
if (demolump >= 0)
{
int demolen = fileSystem.FileLength (demolump);
@ -2873,7 +2873,7 @@ void G_DoPlayDemo (void)
FixPathSeperator (defdemoname);
DefaultExtension (defdemoname, ".lmp");
FileReader fr;
if (!fr.OpenFile(defdemoname))
if (!fr.OpenFile(defdemoname.GetChars()))
{
I_Error("Unable to open demo '%s'", defdemoname.GetChars());
}
@ -2920,7 +2920,7 @@ void G_DoPlayDemo (void)
demonew = true;
if (mapname.Len() != 0)
{
G_InitNew (mapname, false);
G_InitNew (mapname.GetChars(), false);
}
else if (primaryLevel->sectors.Size() == 0)
{
@ -3048,14 +3048,14 @@ bool G_CheckDemoStatus (void)
formlen = demobuffer + 4;
WriteLong (int(demo_p - demobuffer - 8), &formlen);
auto fw = FileWriter::Open(demoname);
auto fw = FileWriter::Open(demoname.GetChars());
bool saved = false;
if (fw != nullptr)
{
const size_t size = demo_p - demobuffer;
saved = fw->Write(demobuffer, size) == size;
delete fw;
if (!saved) remove(demoname);
if (!saved) remove(demoname.GetChars());
}
M_Free (demobuffer);
demorecording = false;