added a third batch of GetChars call to FStrings.
This commit is contained in:
parent
89535b803a
commit
c94c63110e
31 changed files with 216 additions and 217 deletions
106
src/g_level.cpp
106
src/g_level.cpp
|
|
@ -238,7 +238,7 @@ bool CreateCutscene(CutsceneDef* cs, DObject* runner, level_info_t* map)
|
|||
return true; // play nothing but return as being validated
|
||||
if (cs->function.IsNotEmpty())
|
||||
{
|
||||
CallCreateMapFunction(cs->function, runner, map);
|
||||
CallCreateMapFunction(cs->function.GetChars(), runner, map);
|
||||
return true;
|
||||
}
|
||||
else if (cs->video.IsNotEmpty())
|
||||
|
|
@ -270,7 +270,7 @@ void G_DeferedInitNew (const char *mapname, int newskill)
|
|||
|
||||
void G_DeferedInitNew (FNewGameStartup *gs)
|
||||
{
|
||||
if (gs->hasPlayerClass) playerclass = gs->PlayerClass;
|
||||
if (gs->hasPlayerClass) playerclass = gs->PlayerClass.GetChars();
|
||||
d_mapname = AllEpisodes[gs->Episode].mEpisodeMap;
|
||||
d_skill = gs->Skill;
|
||||
CheckWarpTransMap (d_mapname, true);
|
||||
|
|
@ -418,7 +418,7 @@ UNSAFE_CCMD (open)
|
|||
{
|
||||
d_mapname = "file:";
|
||||
d_mapname += argv[1];
|
||||
if (!P_CheckMapData(d_mapname))
|
||||
if (!P_CheckMapData(d_mapname.GetChars()))
|
||||
{
|
||||
Printf ("No map %s\n", d_mapname.GetChars());
|
||||
}
|
||||
|
|
@ -515,7 +515,7 @@ void G_DoNewGame (void)
|
|||
{
|
||||
gameskill = d_skill;
|
||||
}
|
||||
G_InitNew (d_mapname, false);
|
||||
G_InitNew (d_mapname.GetChars(), false);
|
||||
gameaction = ga_nothing;
|
||||
}
|
||||
|
||||
|
|
@ -574,8 +574,8 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
|
|||
auto redirectmap = FindLevelInfo(mapname);
|
||||
if (redirectmap->RedirectCVAR != NAME_None)
|
||||
redirectmap = redirectmap->CheckLevelRedirect();
|
||||
if (redirectmap && redirectmap->MapName.GetChars()[0])
|
||||
mapname = redirectmap->MapName;
|
||||
if (redirectmap && redirectmap->MapName.IsNotEmpty())
|
||||
mapname = redirectmap->MapName.GetChars();
|
||||
}
|
||||
|
||||
G_VerifySkill();
|
||||
|
|
@ -738,7 +738,7 @@ void FLevelLocals::ChangeLevel(const char *levelname, int position, int inflags,
|
|||
{
|
||||
FString reallevelname = levelname;
|
||||
CheckWarpTransMap(reallevelname, true);
|
||||
nextinfo = FindLevelInfo (reallevelname, false);
|
||||
nextinfo = FindLevelInfo (reallevelname.GetChars(), false);
|
||||
if (nextinfo != NULL)
|
||||
{
|
||||
level_info_t *nextredir = nextinfo->CheckLevelRedirect();
|
||||
|
|
@ -803,7 +803,7 @@ void FLevelLocals::ChangeLevel(const char *levelname, int position, int inflags,
|
|||
staticEventManager.WorldUnloaded(nextlevel);
|
||||
unloading = false;
|
||||
|
||||
STAT_ChangeLevel(nextlevel, this);
|
||||
STAT_ChangeLevel(nextlevel.GetChars(), this);
|
||||
|
||||
if (thiscluster && (thiscluster->flags & CLUSTER_HUB))
|
||||
{
|
||||
|
|
@ -850,7 +850,7 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeLevel)
|
|||
PARAM_INT(position);
|
||||
PARAM_INT(inflags);
|
||||
PARAM_INT(nextSkill);
|
||||
self->ChangeLevel(levelname, position, inflags, nextSkill);
|
||||
self->ChangeLevel(levelname.GetChars(), position, inflags, nextSkill);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -861,13 +861,13 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeLevel)
|
|||
|
||||
const char *FLevelLocals::GetSecretExitMap()
|
||||
{
|
||||
const char *nextmap = NextMap;
|
||||
const char *nextmap = NextMap.GetChars();
|
||||
|
||||
if (NextSecretMap.Len() > 0)
|
||||
{
|
||||
if (NextSecretMap.Compare("enDSeQ", 6) == 0 || P_CheckMapData(NextSecretMap))
|
||||
if (NextSecretMap.Compare("enDSeQ", 6) == 0 || P_CheckMapData(NextSecretMap.GetChars()))
|
||||
{
|
||||
nextmap = NextSecretMap;
|
||||
nextmap = NextSecretMap.GetChars();
|
||||
}
|
||||
}
|
||||
return nextmap;
|
||||
|
|
@ -882,7 +882,7 @@ const char *FLevelLocals::GetSecretExitMap()
|
|||
void FLevelLocals::ExitLevel (int position, bool keepFacing)
|
||||
{
|
||||
flags3 |= LEVEL3_EXITNORMALUSED;
|
||||
ChangeLevel(NextMap, position, keepFacing ? CHANGELEVEL_KEEPFACING : 0);
|
||||
ChangeLevel(NextMap.GetChars(), position, keepFacing ? CHANGELEVEL_KEEPFACING : 0);
|
||||
}
|
||||
|
||||
static void LevelLocals_ExitLevel(FLevelLocals *self, int position, bool keepFacing)
|
||||
|
|
@ -935,7 +935,7 @@ DIntermissionController* FLevelLocals::CreateIntermission()
|
|||
|
||||
thiscluster = FindClusterInfo (cluster);
|
||||
|
||||
bool endgame = strncmp (nextlevel, "enDSeQ", 6) == 0;
|
||||
bool endgame = strncmp (nextlevel.GetChars(), "enDSeQ", 6) == 0;
|
||||
if (endgame)
|
||||
{
|
||||
FName endsequence = ENamedName(strtoll(nextlevel.GetChars()+6, NULL, 16));
|
||||
|
|
@ -956,11 +956,11 @@ DIntermissionController* FLevelLocals::CreateIntermission()
|
|||
auto ext = info->ExitMapTexts.CheckKey(flags3 & LEVEL3_EXITSECRETUSED ? NAME_Secret : NAME_Normal);
|
||||
if (ext != nullptr && (ext->mDefined & FExitText::DEF_TEXT))
|
||||
{
|
||||
controller = F_StartFinale(ext->mDefined & FExitText::DEF_MUSIC ? ext->mMusic : gameinfo.finaleMusic,
|
||||
controller = F_StartFinale(ext->mDefined & FExitText::DEF_MUSIC ? ext->mMusic.GetChars() : gameinfo.finaleMusic.GetChars(),
|
||||
ext->mDefined & FExitText::DEF_MUSIC ? ext->mOrder : gameinfo.finaleOrder,
|
||||
-1, 0,
|
||||
ext->mDefined & FExitText::DEF_BACKDROP ? ext->mBackdrop : gameinfo.FinaleFlat,
|
||||
ext->mText,
|
||||
ext->mDefined & FExitText::DEF_BACKDROP ? ext->mBackdrop.GetChars() : gameinfo.FinaleFlat.GetChars(),
|
||||
ext->mText.GetChars(),
|
||||
false,
|
||||
ext->mDefined & FExitText::DEF_PIC,
|
||||
ext->mDefined & FExitText::DEF_LOOKUP,
|
||||
|
|
@ -968,9 +968,9 @@ DIntermissionController* FLevelLocals::CreateIntermission()
|
|||
}
|
||||
else if (!(info->flags2 & LEVEL2_NOCLUSTERTEXT))
|
||||
{
|
||||
controller = F_StartFinale(thiscluster->MessageMusic, thiscluster->musicorder,
|
||||
controller = F_StartFinale(thiscluster->MessageMusic.GetChars(), thiscluster->musicorder,
|
||||
thiscluster->cdtrack, thiscluster->cdid,
|
||||
thiscluster->FinaleFlat, thiscluster->ExitText,
|
||||
thiscluster->FinaleFlat.GetChars(), thiscluster->ExitText.GetChars(),
|
||||
thiscluster->flags & CLUSTER_EXITTEXTINLUMP,
|
||||
thiscluster->flags & CLUSTER_FINALEPIC,
|
||||
thiscluster->flags & CLUSTER_LOOKUPEXITTEXT,
|
||||
|
|
@ -989,11 +989,11 @@ DIntermissionController* FLevelLocals::CreateIntermission()
|
|||
{
|
||||
if ((ext->mDefined & FExitText::DEF_TEXT))
|
||||
{
|
||||
controller = F_StartFinale(ext->mDefined & FExitText::DEF_MUSIC ? ext->mMusic : gameinfo.finaleMusic,
|
||||
controller = F_StartFinale(ext->mDefined & FExitText::DEF_MUSIC ? ext->mMusic.GetChars() : gameinfo.finaleMusic.GetChars(),
|
||||
ext->mDefined & FExitText::DEF_MUSIC ? ext->mOrder : gameinfo.finaleOrder,
|
||||
-1, 0,
|
||||
ext->mDefined & FExitText::DEF_BACKDROP ? ext->mBackdrop : gameinfo.FinaleFlat,
|
||||
ext->mText,
|
||||
ext->mDefined & FExitText::DEF_BACKDROP ? ext->mBackdrop.GetChars() : gameinfo.FinaleFlat.GetChars(),
|
||||
ext->mText.GetChars(),
|
||||
false,
|
||||
ext->mDefined & FExitText::DEF_PIC,
|
||||
ext->mDefined & FExitText::DEF_LOOKUP,
|
||||
|
|
@ -1002,7 +1002,7 @@ DIntermissionController* FLevelLocals::CreateIntermission()
|
|||
return controller;
|
||||
}
|
||||
|
||||
nextcluster = FindClusterInfo (FindLevelInfo (nextlevel)->cluster);
|
||||
nextcluster = FindClusterInfo (FindLevelInfo (nextlevel.GetChars())->cluster);
|
||||
|
||||
if (nextcluster->cluster != cluster && !(info->flags2 & LEVEL2_NOCLUSTERTEXT))
|
||||
{
|
||||
|
|
@ -1010,9 +1010,9 @@ DIntermissionController* FLevelLocals::CreateIntermission()
|
|||
// than the current one and we're not in deathmatch.
|
||||
if (nextcluster->EnterText.IsNotEmpty())
|
||||
{
|
||||
controller = F_StartFinale (nextcluster->MessageMusic, nextcluster->musicorder,
|
||||
controller = F_StartFinale (nextcluster->MessageMusic.GetChars(), nextcluster->musicorder,
|
||||
nextcluster->cdtrack, nextcluster->cdid,
|
||||
nextcluster->FinaleFlat, nextcluster->EnterText,
|
||||
nextcluster->FinaleFlat.GetChars(), nextcluster->EnterText.GetChars(),
|
||||
nextcluster->flags & CLUSTER_ENTERTEXTINLUMP,
|
||||
nextcluster->flags & CLUSTER_FINALEPIC,
|
||||
nextcluster->flags & CLUSTER_LOOKUPENTERTEXT,
|
||||
|
|
@ -1020,9 +1020,9 @@ DIntermissionController* FLevelLocals::CreateIntermission()
|
|||
}
|
||||
else if (thiscluster->ExitText.IsNotEmpty())
|
||||
{
|
||||
controller = F_StartFinale (thiscluster->MessageMusic, thiscluster->musicorder,
|
||||
controller = F_StartFinale (thiscluster->MessageMusic.GetChars(), thiscluster->musicorder,
|
||||
thiscluster->cdtrack, nextcluster->cdid,
|
||||
thiscluster->FinaleFlat, thiscluster->ExitText,
|
||||
thiscluster->FinaleFlat.GetChars(), thiscluster->ExitText.GetChars(),
|
||||
thiscluster->flags & CLUSTER_EXITTEXTINLUMP,
|
||||
thiscluster->flags & CLUSTER_FINALEPIC,
|
||||
thiscluster->flags & CLUSTER_LOOKUPEXITTEXT,
|
||||
|
|
@ -1128,9 +1128,9 @@ void G_DoCompleted (void)
|
|||
|
||||
statusScreen = WI_Start (&staticWmInfo);
|
||||
}
|
||||
bool endgame = strncmp(nextlevel, "enDSeQ", 6) == 0;
|
||||
bool endgame = strncmp(nextlevel.GetChars(), "enDSeQ", 6) == 0;
|
||||
intermissionScreen = primaryLevel->CreateIntermission();
|
||||
auto nextinfo = !playinter || endgame? nullptr : FindLevelInfo(nextlevel, false);
|
||||
auto nextinfo = !playinter || endgame? nullptr : FindLevelInfo(nextlevel.GetChars(), false);
|
||||
RunIntermission(primaryLevel->info, nextinfo, intermissionScreen, statusScreen, [=](bool)
|
||||
{
|
||||
if (!endgame) primaryLevel->WorldDone();
|
||||
|
|
@ -1155,7 +1155,7 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
|
|||
|
||||
uint32_t langtable[2] = {};
|
||||
wminfo.finished_ep = cluster - 1;
|
||||
wminfo.LName0 = TexMan.CheckForTexture(info->PName, ETextureType::MiscPatch);
|
||||
wminfo.LName0 = TexMan.CheckForTexture(info->PName.GetChars(), ETextureType::MiscPatch);
|
||||
wminfo.thisname = info->LookupLevelName(&langtable[0]); // re-get the name so we have more info about its origin.
|
||||
if (!wminfo.LName0.isValid() || !(info->flags3 & LEVEL3_HIDEAUTHORNAME)) wminfo.thisauthor = info->AuthorName;
|
||||
wminfo.current = MapName;
|
||||
|
|
@ -1171,8 +1171,8 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
|
|||
}
|
||||
else
|
||||
{
|
||||
level_info_t *nextinfo = FindLevelInfo (nextlevel, false);
|
||||
if (nextinfo == NULL || strncmp (nextlevel, "enDSeQ", 6) == 0)
|
||||
level_info_t *nextinfo = FindLevelInfo (nextlevel.GetChars(), false);
|
||||
if (nextinfo == NULL || strncmp (nextlevel.GetChars(), "enDSeQ", 6) == 0)
|
||||
{
|
||||
wminfo.next = "";
|
||||
wminfo.LName1.SetInvalid();
|
||||
|
|
@ -1182,7 +1182,7 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
|
|||
else
|
||||
{
|
||||
wminfo.next = nextinfo->MapName;
|
||||
wminfo.LName1 = TexMan.CheckForTexture(nextinfo->PName, ETextureType::MiscPatch);
|
||||
wminfo.LName1 = TexMan.CheckForTexture(nextinfo->PName.GetChars(), ETextureType::MiscPatch);
|
||||
wminfo.nextname = nextinfo->LookupLevelName(&langtable[1]);
|
||||
if (!wminfo.LName1.isValid() || !(nextinfo->flags3 & LEVEL3_HIDEAUTHORNAME)) wminfo.nextauthor = nextinfo->AuthorName;
|
||||
}
|
||||
|
|
@ -1210,7 +1210,7 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
|
|||
CheckWarpTransMap (wminfo.next, true);
|
||||
nextlevel = wminfo.next;
|
||||
|
||||
wminfo.next_ep = FindLevelInfo (wminfo.next)->cluster - 1;
|
||||
wminfo.next_ep = FindLevelInfo (wminfo.next.GetChars())->cluster - 1;
|
||||
wminfo.totalkills = killed_monsters;
|
||||
wminfo.maxkills = total_monsters;
|
||||
wminfo.maxitems = total_items;
|
||||
|
|
@ -1411,7 +1411,7 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au
|
|||
// a flat. The data is in the WAD only because
|
||||
// we look for an actual index, instead of simply
|
||||
// setting one.
|
||||
skyflatnum = TexMan.GetTextureID (gameinfo.SkyFlatName, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
|
||||
skyflatnum = TexMan.GetTextureID (gameinfo.SkyFlatName.GetChars(), ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
|
||||
|
||||
// [RH] Set up details about sky rendering
|
||||
InitSkyMap (this);
|
||||
|
|
@ -1804,19 +1804,19 @@ void FLevelLocals::Init()
|
|||
ImpactDecalCount = 0;
|
||||
frozenstate = 0;
|
||||
|
||||
info = FindLevelInfo (MapName);
|
||||
info = FindLevelInfo (MapName.GetChars());
|
||||
|
||||
skyspeed1 = info->skyspeed1;
|
||||
skyspeed2 = info->skyspeed2;
|
||||
skytexture1 = TexMan.GetTextureID(info->SkyPic1, ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
|
||||
skytexture2 = TexMan.GetTextureID(info->SkyPic2, ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
|
||||
skytexture1 = TexMan.GetTextureID(info->SkyPic1.GetChars(), ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
|
||||
skytexture2 = TexMan.GetTextureID(info->SkyPic2.GetChars(), ETextureType::Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
|
||||
fadeto = info->fadeto;
|
||||
cdtrack = info->cdtrack;
|
||||
cdid = info->cdid;
|
||||
FromSnapshot = false;
|
||||
if (fadeto == 0)
|
||||
{
|
||||
if (strnicmp (info->FadeTable, "COLORMAP", 8) != 0)
|
||||
if (strnicmp (info->FadeTable.GetChars(), "COLORMAP", 8) != 0)
|
||||
{
|
||||
flags |= LEVEL_HASFADETABLE;
|
||||
}
|
||||
|
|
@ -1962,7 +1962,7 @@ void G_WriteVisited(FSerializer &arc)
|
|||
{
|
||||
if (wi.flags & LEVEL_VISITED)
|
||||
{
|
||||
arc.AddString(nullptr, wi.MapName);
|
||||
arc.AddString(nullptr, wi.MapName.GetChars());
|
||||
}
|
||||
}
|
||||
arc.EndArray();
|
||||
|
|
@ -1980,9 +1980,8 @@ void G_WriteVisited(FSerializer &arc)
|
|||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
FString key;
|
||||
key.Format("%d", i);
|
||||
arc(key, players[i].cls);
|
||||
FStringf key("%d", i);
|
||||
arc(key.GetChars(), players[i].cls);
|
||||
}
|
||||
}
|
||||
arc.EndObject();
|
||||
|
|
@ -2012,7 +2011,7 @@ void G_ReadSnapshots(FResourceFile *resf)
|
|||
{
|
||||
ptrdiff_t maplen = ptr - name;
|
||||
FString mapname(name, (size_t)maplen);
|
||||
i = FindLevelInfo(mapname);
|
||||
i = FindLevelInfo(mapname.GetChars());
|
||||
if (i != nullptr)
|
||||
{
|
||||
i->Snapshot = resl->GetRawData();
|
||||
|
|
@ -2045,7 +2044,7 @@ void G_ReadVisited(FSerializer &arc)
|
|||
{
|
||||
FString str;
|
||||
arc(nullptr, str);
|
||||
auto i = FindLevelInfo(str);
|
||||
auto i = FindLevelInfo(str.GetChars());
|
||||
if (i != nullptr) i->flags |= LEVEL_VISITED;
|
||||
}
|
||||
arc.EndArray();
|
||||
|
|
@ -2057,9 +2056,8 @@ void G_ReadVisited(FSerializer &arc)
|
|||
{
|
||||
for (int i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
FString key;
|
||||
key.Format("%d", i);
|
||||
arc(key, players[i].cls);
|
||||
FStringf key("%d", i);
|
||||
arc(key.GetChars(), players[i].cls);
|
||||
}
|
||||
arc.EndObject();
|
||||
}
|
||||
|
|
@ -2091,7 +2089,7 @@ void P_WriteACSDefereds (FSerializer &arc)
|
|||
{
|
||||
if (wi.deferred.Size() > 0)
|
||||
{
|
||||
arc(wi.MapName, wi.deferred);
|
||||
arc(wi.MapName.GetChars(), wi.deferred);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2319,9 +2317,9 @@ void FLevelLocals::SetInterMusic(const char *nextmap)
|
|||
{
|
||||
auto mus = info->MapInterMusic.CheckKey(nextmap);
|
||||
if (mus != nullptr)
|
||||
S_ChangeMusic(mus->first, mus->second);
|
||||
S_ChangeMusic(mus->first.GetChars(), mus->second);
|
||||
else if (info->InterMusic.IsNotEmpty())
|
||||
S_ChangeMusic(info->InterMusic, info->intermusicorder);
|
||||
S_ChangeMusic(info->InterMusic.GetChars(), info->intermusicorder);
|
||||
else
|
||||
S_ChangeMusic(gameinfo.intermissionMusic.GetChars(), gameinfo.intermissionOrder);
|
||||
}
|
||||
|
|
@ -2330,7 +2328,7 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, SetInterMusic)
|
|||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
|
||||
PARAM_STRING(map);
|
||||
self->SetInterMusic(map);
|
||||
self->SetInterMusic(map.GetChars());
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -2437,7 +2435,7 @@ int IsPointInMap(FLevelLocals *Level, double x, double y, double z)
|
|||
|
||||
void FLevelLocals::SetMusic()
|
||||
{
|
||||
S_ChangeMusic(Music, musicorder);
|
||||
S_ChangeMusic(Music.GetChars(), musicorder);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -2464,6 +2462,6 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, GetEpisodeName)
|
|||
// This will need some heuristics to assign a proper episode to each existing level.
|
||||
// Stuff for later. for now this just checks the STAT module for the currently running episode,
|
||||
// which should be fine unless cheating.
|
||||
ACTION_RETURN_STRING(GStrings.localize(STAT_EpisodeName()));
|
||||
ACTION_RETURN_STRING(GStrings.localize(STAT_EpisodeName().GetChars()));
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue