added a third batch of GetChars call to FStrings.

This commit is contained in:
Christoph Oelckers 2023-10-07 23:03:40 +02:00
commit c94c63110e
31 changed files with 216 additions and 217 deletions

View file

@ -313,7 +313,7 @@ bool FIntermissionActionTextscreen::ParseKey(FScanner &sc)
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
{
FStringf key("TXT_%.5s_%s", fn, sc.String);
if (GStrings.exists(key))
if (GStrings.exists(key.GetChars()))
{
mText = "$" + key;
done = true;
@ -954,7 +954,7 @@ CCMD(testfinale)
return;
}
auto controller = F_StartFinale(gameinfo.finaleMusic, gameinfo.finaleOrder, -1, 0, gameinfo.FinaleFlat, text, false, false, true, true);
auto controller = F_StartFinale(gameinfo.finaleMusic.GetChars(), gameinfo.finaleOrder, -1, 0, gameinfo.FinaleFlat.GetChars(), text, false, false, true, true);
RunIntermission(nullptr, nullptr, controller, nullptr, [=](bool) { gameaction = ga_nothing; });
}